Thursday, 28 February 2013

MIA!

Well I've been away for sometime, due to being very busy indeed! many things have happened since my last post so I will have to do quite a few posts to cover all of it.

The Walking Dead has finally started back up again! and what a start it was! things have taken a turn for the worst for all parties involved, very interested in seeing how the last part of the season unfolds! I won't say too much for obvious reasons.



DmC was finally released, it has gotten a great reception from critics and fans, it reached number 1 in the charts, which I'm very proud to say.



Metal Gear Revengeance has finally been released, I have been playing the hell out of the game,overall I'm very satisfied with the game. I will be doing a small review soon for some of you who are interested in reading my opinion of the game.



Lastly I will be getting back to finishing off my multiplayer map, it has been sometime since I worked on it due to my HDD dying on me :( but now that I'm back on track I will be continuing with my progress which I will be posting on here in the weeks to come, so if you are still interested in seeing it stay tuned!


Tuesday, 1 January 2013

2013

Happy New Year! 

I hope you all have an eventful and successful year ahead, this year will be filled with great games,films and TV shows so get ready!

Thursday, 20 December 2012

Dark Souls 2


Dark Souls 2 was announced last week! which included a CGI trailer (which can be found below) showing the new games setting & main character. Since then information has been trickling out. Recently Kotaku posted an interview from Famitsu magazine with Tomohiro Shibuya (new producer) & Hidetaka Miyazaki supervisor (original creator) to reassure fans that they will still stay true to the Dark Souls ethos. 





The first Dark Souls was my game of 2011 and also in my top ten games of all time, I got lost in the mystery of Dark Souls and kept coming back for more even after dying the 100th time. The game teaches players to be cautious, being on guard with every step you take during your adventures in this hostile world.

I'm sure many of you have had mixed views of Dark Souls 2, but until there is more information we cannot really say much else. Even though the new producer wants Dark Souls 2 to be more direct in terms of the story, the gameplay will stay intact with some welcomed improvements and a sever based multiplayer component! thank god!


Full Kotaku post can be found here:




   

Monday, 19 November 2012

The Time Has Come!

Its finally time for you guys & gals to get a taste of what DmC is all about. Enjoy it and remember, always mix it up!

Monday, 12 November 2012

Vergil's Downfall!

Check out the DmC DLC, which focuses on Vergil's Downfall!!

Friday, 19 October 2012

Designing my first multiplayer map! Stepping Stones

I thought it would be a good idea to keep a blog post on my progress through the different stages of designing my first multiplayer map.

So you can get an idea of my creative thinking processes during modification. As this is a big project for me, I feel that recording my progress is important and might be beneficial to others who are also using UDK for the first time.

I'm not going to delve too far into the nitty gritty of what I did, but if anyone wants to know anything about the things I've shown in my level, please don't hesitate to contact me :)

This image was appropriately named "the beginning" and in many respects it was!
Following some online tutorials, I managed to get a basic understanding of BSP brushes (Binary
space partition) basically brushes that allow you to create/sculpture objects inside the game world. So I created a small room, ta daa! with some basic lighting!

After fiddling around inside Unreal, I managed to get a HUD working as well as a gun!
Tip:Selecting the view>world properties>game type allows you to change the game type, selecting utgame as the default game type allows you to implement basic shooter properties inside your game.
Oh and I made a spiral stair case inside a tubular shaped room. For some reason I was fixated in creating the perfect spiral stair case.



Spiral stair case getting higher!

Another view!

 
I went a bit crazy and started adding lots of platforms....I thought it looked cool!!


 Another angle. As you can see I've placed many light sources into the level to allow more light coverage. I also added jump pads to each platform to get an understanding of how they work.

At this point I started thinking about the structure of my level and how it will work as a multiplayer map. I wanted to create a multiple level map which players can traverse freely. This is where I came up with the concept of Stepping Stones.

Here's a birds eye view of my progress.

Present.

I hope you found my brief progress insightful or at least cool! I'll will be posting more images as I go, so feel free to check back frequently to see the next stages of evolution, in my quest to design a great multiplayer map! OR you could just skip back to it later to see the final outcome ;) 

I also will be video capturing the map in all its glory when I complete it so stay tuned for that.

UPDATE!!

Here is a sneak peak of my level in action, including AI controlled bots.  
Music by The Prodigy-Omen