L1: Precision attack
Triangle: Heavy attack
Square: Light attack
R1: Speed boost
Square + Direction: Parry
X: Jump
As you can see the button layout is quite simple, there are 3 forms of attack, triangle/square (which are the basic forms of attack) & precision attacks which uses L1 to activate. Attacks can vary depending on the direction of the analogue stick and also the use of combinations of both buttons in a combo. You can also perform aerial combos by jumping in the air and using the same attacks.
Precision mechanics can take some getting use to, as it can be quite disorientating when moving both analogue sticks in order to change angle and slice, but once you get the hang of it, you will be slicing and dicing cyborg ninjas like they were a watermelons!
The game still keeps the visual style of what you would expect from a MG game, with the game taking a very similar visual setting to MGS4.



Just by playing 15 minutes of the demo, I can honestly say I'm a big fan! The amount of focus on the style and action is what you would expect from Platinum games, so for me this is a no-brainer. stay tuned for a full review when the game comes out early next year!
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